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1. Sticky:Dev blog: DirectX 9 Phase Out - in EVE Information Portal [original thread]
0bama Barack Hussein wrote: I have seen https://community.eveonline.com/news/dev-blogs/directx-9-phase-out/?_ga=1.54634860.698391855.1463310971 and I dont get anywhere at EvE Launcher settings that kind of options that picture shows, just at ...
- by CCP Vertex - at 2016.06.05 13:49:45
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2. Sticky:Dev blog: DirectX 9 Phase Out - in EVE Information Portal [original thread]
Yongtau Naskingar wrote: dxdiag reports I can use DirectX 11, but the launcher says my laptop only support DirectX 9. Yay. That is odd, what OS and GPU do you have?
- by CCP Vertex - at 2016.06.05 13:48:08
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3. Sticky:Dev blog: DirectX 9 Phase Out - in EVE Information Portal [original thread]
Primary Suspect wrote: When money talks bullshit walks i guess. I dont quite get your sentiment, except that we will save development resources by being forced to choose less efficient options for the graphic features we impliment. We can th...
- by CCP Vertex - at 2016.06.05 13:47:05
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4. Sticky:Dev blog: DirectX 9 Phase Out - in EVE Information Portal [original thread]
HellGate fr wrote: I generally play with at least 16 accs running with 1024*768 windows full low details, idc about dx11 unless it makes the whole thing run faster (does it though ?) ... The new launcher is very good though, except when I go p...
- by CCP Vertex - at 2016.06.05 13:44:22
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5. Sticky:Dev blog: DirectX 9 Phase Out - in EVE Information Portal [original thread]
Miss 'Assassination' Cayman wrote: Quote: we will be removing clouds from the DirectX 9 client in an upcoming release. Yay, I'm definitely going back to DX9 then so I can get a decent framerate while doing PvE. No need, the reason we ha...
- by CCP Vertex - at 2016.06.05 13:42:55
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6. Sticky:Dev blog: DirectX 9 Phase Out - in EVE Information Portal [original thread]
Tierce Japhrimel Iblis wrote: With finding out there's been some work on the game client's use of DX11 not being the buggy hot mess I left it for, I'll give it another try and see if it's more stable. If not, I'll get the bug report in and post...
- by CCP Vertex - at 2016.06.03 09:41:37
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7. Sticky:Dev blog: DirectX 9 Phase Out - in EVE Information Portal [original thread]
Barbara Nichole wrote: Thanks, understand that I will not be going to Windows 10... So this time next year if you start thinking about phasing out directx 11 and moving to 12.. I won't be going with you. Cannot stand Win10. Your current OS s...
- by CCP Vertex - at 2016.06.03 09:37:36
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8. Sticky:Dev blog: DirectX 9 Phase Out - in EVE Information Portal [original thread]
AquamarineElder wrote: Well, looks like EVE said goodbye for linux users and waves nicely with hand, there is no support for DX11 in wine, what will we do now ? just wondering, is there any statistics how many clients are launched on wine...
- by CCP Vertex - at 2016.06.02 13:45:58
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9. Sticky:Dev blog: DirectX 9 Phase Out - in EVE Information Portal [original thread]
Azahar Ortenegro wrote: Steve Ronuken wrote: Looks like you're using the old launcher. I highly recommend you move to the new one. For one, it's a lot more stable, and it handles multiple clients natively. http://binaries.eveonline.com/Ev...
- by CCP Vertex - at 2016.06.02 11:41:55
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10. Sticky:Dev blog: DirectX 9 Phase Out - in EVE Information Portal [original thread]
Hicksimus wrote: Ixildor III wrote: This is great! Except that DX11 is currently unusable for me due to constant crashes. I have a support ticket open about it (#196433) and there have been unanswered posts in the forums reporting similar s...
- by CCP Vertex - at 2016.06.02 11:41:02
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11. Sticky:Dev blog: DirectX 9 Phase Out - in EVE Information Portal [original thread]
Arrakis Askiras wrote: No. I've switched to DX9 a while ago and never looked back. However, at that time I've found many reports on this forum about exactly my issue so it's not as if there were no bug reports sent. I know that I should have s...
- by CCP Vertex - at 2016.06.02 10:58:00
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12. Sticky:Dev blog: DirectX 9 Phase Out - in EVE Information Portal [original thread]
CCP Vertex wrote: DX12 / Vulkan / OpenGL etc. are all things we've looked at and considered, migrating to a different API is no small undertaking and is something we would consider at length before investing considerable resources into. No bi...
- by CCP Vertex - at 2016.06.02 09:02:00
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13. Sticky:Dev blog: DirectX 9 Phase Out - in EVE Information Portal [original thread]
Dominous Nolen wrote: CCP Vertex wrote: Dominous Nolen wrote: Drabbin Mishi wrote: I believe that the Overwolf overlay does not support EVE with DX11, only DX9. I've had weird flickering issues with it in Dx11, so I just gave up on ...
- by CCP Vertex - at 2016.06.01 23:24:48
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14. Sticky:Dev blog: DirectX 9 Phase Out - in EVE Information Portal [original thread]
Tiranius Avetus wrote: CCP someone, does this means we can finally have tessellation? It's one step closer to that possability! ;)
- by CCP Vertex - at 2016.06.01 23:20:49
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15. Sticky:Dev blog: DirectX 9 Phase Out - in EVE Information Portal [original thread]
Dierdra Vaal wrote: Different from the people worrying about DX9 support, my question is: is CCP currently exploring DX12 support? DX12 / Vulkan / OpenGL etc. are all things we've looked at and considered, migrating to a different API is no ...
- by CCP Vertex - at 2016.06.01 23:19:09
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16. Sticky:Dev blog: DirectX 9 Phase Out - in EVE Information Portal [original thread]
elitatwo wrote: CCP Vertex wrote: Vincent Athena wrote: "We would like to assure the Mac community that we are aware that the current client is DirectX 9 only. This is something we have been discussing internally and we are investigating ...
- by CCP Vertex - at 2016.06.01 23:15:17
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17. Sticky:Dev blog: DirectX 9 Phase Out - in EVE Information Portal [original thread]
Arrek Lemmont wrote: EVE itself runs fine for me with DirectX11 but the Mumble overlay won't, so I have to play EVE in DirectX9. Is CCP working with the Mumble developers to sort out what's going on with Mumble and EVE and DX11? I'm afraid ...
- by CCP Vertex - at 2016.06.01 23:13:52
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18. Sticky:Dev blog: DirectX 9 Phase Out - in EVE Information Portal [original thread]
NinjaTurtle wrote: Call me old fashioned, but if you guys make changes that affect (read: alienate) portions of your player base, it's good form to have solutions to those issues before you make the aforementioned changes. I completely unders...
- by CCP Vertex - at 2016.06.01 18:14:28
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19. Sticky:Dev blog: DirectX 9 Phase Out - in EVE Information Portal [original thread]
Dominous Nolen wrote: Drabbin Mishi wrote: I believe that the Overwolf overlay does not support EVE with DX11, only DX9. I've had weird flickering issues with it in Dx11, so I just gave up on it. Please switch back and file a bug repo...
- by CCP Vertex - at 2016.06.01 18:12:04
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20. Sticky:Dev blog: DirectX 9 Phase Out - in EVE Information Portal [original thread]
Arrakis Askiras wrote: Dominous Nolen wrote: So for those of us who play on older hardware, we're **** outta luck eh? Thanks CCP. G-FING-G Not just people with old hardware. Got a spanking new ATI/AMD graphics card (well, not spanking ne...
- by CCP Vertex - at 2016.06.01 18:11:01
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